# Map Approval

Having your map globally approved means it'll be put into a global map list making it possible for players to compete against each others globally on the map. You can find examples of this behaviour on GOKZStats (opens new window) for example.

NOTE: Only the mapper can request for their map to be globalled.

  1. Mapper starts map and considers The Global Map Standards
  2. Mapper releases test versions and has someone test it. Maybe the KZ Mapping discord (opens new window), thread on the forums or the CSGO KZ discord (opens new window).
  3. Mapper feels their map is done and uploads it to the workshop. Tutorial. (opens new window)
  4. Mapper goes to the forums (opens new window) and submit their map. Read how to below.
  5. Map Approval Group test the map.
  6. Map Approval Group votes on the map and sets the tier.
  7. The Mega thread gets updated with results and reasons why if rejected. The same information will also be sent in the global submission thread.
  8. If the map got rejected: Go back to step 2.
  9. Map gets included in the next available batch.

# How to submit your map on the forum

Click on your profile, top right. Click Private Discussions > New Private Discussion Search for Map Approval Team, click it and hit OK. Choose Tags as Mapping > Submissions Make the title your map name, e.g. kz_shark

Follow this format. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=770686793 Modes it's possible on: KZT, SKZ. Courses: 1 Tier: 4 Length: Around 1:10 for fast people, 3 min average. I have matched my map against Map Approval criteria before submitting this form: Yes/No

If you don't know which modes it's possible on, just say that.

What are courses? Let’s say you have one main start and end timer, and two bonus start and end timers you would have 3 courses. Tier is a number between 1-6 where 1 is the easiest and 6 is the hardest. Follow this guide if you’re not sure.

  1. Someone who just knows how to air strafe can complete these maps.
  2. Requires basic knowledge of other KZ mechanics like longjumping, bhop, ladders, surfs.
  3. Anything in between. New players may get stuck but can finish with help/perseverance.
  4. Intended for experienced players only. Starts really requiring strafes and 'basic' tech.
  5. Experienced players may get stuck. Requires decent knowledge of advanced techniques.
  6. Challenge maps requiring well-executed tech, high quality strafes and/or everything else throughout.
  7. Requires near flawless execution and technical precision throughout, employs any and all advanced techniques.

Let us know in the Feedback tag (opens new window) or in the CSGO KZ Discord (opens new window) of any issues, concerns or questions.